![]() ![]() The number and type of award Jacks should be determined before play starts. Pirates sometimes refer to the Jacks as Knaves. Note: bags may never go below 0.Īdding Award Jacks presents players with new strategies and goals as it allows players to decide if it is more important to catch an award Jack or bust up someone else's award. In such a case you would still receive the -1 bag bonus, but not the extra 10 points. They also have the option of giving you 2 extra bags, thus spoiling your bonus. Now, your opponents must decide to either give you the Jack of Clubs in order to spoil your potential bonus or capture that Jack for a bonus of their own. ![]() You manage to Capture the Jack of Hearts and you are at 0 bags, so you attempt to capture 6 tricks instead of your bid of 5 to gain the extra 10 points. Catching more than one Jack gains you nothing, unless you are playing with 3 Jacks and you capture them all, then you are gain all three rewards.įor example, say you are playing with the Jack of Hearts and the Jack of Clubs and you bid 5. The Jack of Hearts is special, when captured it will subtract one bag or award 10 extra points if you manage to capture just 1 extra trick. If you catch the Jack of Diamonds or Jack of Clubs gain 10 extra points. The number of wins in the tourney are determined by the players before the tourney begins.Ĭatch Awards: Games may be played with cards that award extra points or subtract bags when captured. To win a tourney a player must receive the predetermined amount of Victory Tokens. Once a winner is determined that player will receive a Victory Token (discussed below). If players tie, play continues until one player takes the lead. ![]() The first player to reach the winning score is declared the winner of that game. See below for suggested scores and bag out penalties. Some rules may incur a penalty of 10 per Bag after each hand is played instead of accumulating bags. Once you Bag Out your bags are reset to 0. Any marks captured over the bid are called Bags, the pirates refer to them as Barnacles or Bones.īag limits may differ depending on the rules, but once you reach the Bag limit the player is penalized 10 times the number of Bags, this is called Bagging out. The amount awarded is 10 times the bid, or penalized if the player was set. Players must take as many marks (tricks) as they bid on or the player is set. So it continues until the current game is complete. After all cards are played the hand is over, then the player to the dealer's left is the new dealer to start the next hand. ![]() Spades can be led when not broken if they are the only suit left in your hand. The winner of the mark leads the next play. The highest of the lead suit, or the highest Spade wins that play. Once Spades are broken any player can then lead a Spade. The first time a Spade is played in this manner is called “breaking spades”. Players must follow the leading suit unless they do not have any of that suit, then they are allowed to play any card in their hand. The player to the dealers left starts the play and can lead (play) any card except Spades. If you make your bid you do not incur any bag penalties. SM (Shoot the Moon): Your bid is to get at least 14 for 150 points. Nil: Worth 100 points if you don't catch any tricks or else -100. Worth 200 points if you don't catch any tricks or else -200. Can only go B6 if 50 behind the leader.īN (Blind Nil): Bid Nil without looking at hand. Pirates refer to tricks as marks.ġF (1 for 50): catch only 1 trick get 50 points, any bags makes it 10 points, set -50ĢF (2 for 40): catch only 2 tricks get 40 points, any bags makes it 20 points, set -40ī6 (Blind 6): Bid 6 without looking at cards. Bidding involves looking over your hand and deciding how many tricks you think you can capture. The player to the dealers left starts the bid. ![]()
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